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5e barbarian toem wolf
5e barbarian toem wolf









5e barbarian toem wolf

There technically is also the Half-Dragon template in the DMG, that would work really well for this type of multiclass both flavor wise and mechanically. They dont' help you after you rage, but the effects can endure through rage since they aren't concentration. Spells for out of combat, like Guidance, Longstrider, Goodberry, Animal Friendship, and Absorb Elements. Barbarian increases the AC from 13 to 14, gives advantage on attacks from Kobold Pack Tactics, increased survivability with damage resistance, and increases the damage per strike with rage by 2 (total of 6 potential). Most importantly from this is the Deinonychus, which has three attacks but suffers from a low health pool and a meager +4 to hit (+5 at level 5 due to proficiency scaling of the Druid). Totem Spirit: While you are raging and as long as you arent wearing heavy armor, other creatures have a disadvantage on opportunity attack rolls against you. Improved Wild Shape for CR 1 creatures (no swim or fly speed)

#5e barbarian toem wolf full

Unarmored Defense for minor AC improvement (not as good as monk, but I don't want to go full Kung-Fu Panda)

5e barbarian toem wolf

most common damage typeĭanger Sense (Advantage on Dex saving throws against forseeable effects)īypass silly Druid armor requirements, can rage in medium armor JC has ruled that Sunlight Sensativity remains in Wild Shape, but since that's inconsistent with basic logic and the rules as they exist currently, this multiclass analysis is constructed on the foundation that Sunlight Sensativity is a special physical trait, like Darkvision, that doesn't carry over to the Wild Shaped form.Ĭharacter Race: Kobold (black scales) ( PACK TACTICS!, Sun Sensativity negated by Wild Shape by sane DMs)Ĭharacter Background: Outlander (Might ideology, looks for greatest predators to shape into) While raging, when you hit with an unarmed strike, you can attempt to grapple if the creature is Large or smaller.I know this multiclass has been done to death, but, after doing some research, I'd love to get any thoughts from the community on what I may have missed/want to look into.

5e barbarian toem wolf

You have advantage on Dexterity saving throws. When you reach 14th level, the your unarmed strike damage increases to 1d8. While raging, your unarmed strike deals 1d6 slashing damage and you can make one unarmed strike as a bonus action. While raging, you can deal an extra 2d8 cold damage once on each of your turns when you hit a creature with a weapon attack. While raging and also aren’t wearing armor, you add your Rage Damage bonus to your Armor Class and gain temporary hit points every round equal to half your level + your Constitution modifier. While raging, you gain a climb speed equal to your base speed. Most barbarian tribes consider a totem animal to be kin to a particular clan. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. You are immune to poison damage and the poisoned condition.Įttercap (14th level). The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. When you reach 14th level, the poison damage increases to 2d8.Įttercap (6th level). The creature takes 1d8 poison a failed saving throw, and half as much damage on a successful one. While raging, you can use your reaction to cause the creature that has hit you within 5 feet to make a Dexterity saving throw.

5e barbarian toem wolf

As for the other totem lodges, you can easily substitute the Owlbear Lodge for the Bear totem, Great Elk for Eagle, and Wolf for Wolf.Įttercap (3rd level). Not only it is the home of everyone’s hamster throwing barbarian, but a fascinating region with unique magic on the doorstep of one of the most powerful and evil forces on Faerun, Thay. I love the Forgotten Realms, with a special soft spot for Rashemen.











5e barbarian toem wolf